12:13 pm Hellgate London
From news submitted by a Flagshipped.com regular, HG:L’s current popularity in Korea is available. While the results are far from promising, it only goes to show how little content Hellgate: London truly offers to keep, even voracious Koreans, interested.
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Since Hellgate was released in Korea, its progress has been charted by a Korean gaming chart that’s updated daily, based on the number of players playing games on local Korean servers. The tracking is done through software installed on virtually every PC Bang (gaming center) at which every Korean plays their games.

Hellgate has gone from having a distinction of being the 9th most played game with almost 4% of the gaming population to 20th place with less than 1% in the matter of a month and a half.
http://gamechart.co.kr/hompy/m.php?mode=report&pid=962
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Posted by BryanM, on March 25th, 2008, at 7:02 pm. Makes sense. I’ve heard they had to pay for a subscription to play, so it’s only logical it took twice as long to peak than it did here. |
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Posted by Tessera, on March 25th, 2008, at 8:59 pm. From 9th place to 20th place in a month’s time..? Well then it’s nice to see that our Korean friends know a shameless rip-off when they see one. Way to go, Fagshit Studios..!!! Your reputation remains consistent… worldwide. |
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Posted by Fuck bill roper, on March 25th, 2008, at 9:40 pm. lol unexpected? i think not, maybe THIS will make them wake da fuck up and fix their game, but i doubt it, bill roper still has his head so far up his ass that no one can pull it out. Bill “liar” roper has failed yet again, pathetic piece of shit. |
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Posted by LoneWolf, on March 26th, 2008, at 1:31 am. me think you all should check the top 1-10 chart before dissing hellgate. ccheck da chart and you see the top game played in cowrea is olde stuff linke Lineage 1 (ONE!!) and Mu Online (!!!).. even Lineage 2 and Starcraft still top 5. strange the correan people is, dey hate dem new game with new graphic. me think Starcrafte 2 (TWO!!) will failz too if hardware requirement too high for cowrean internet cafe computers. Hellgate in cowrea run in medium rez and as yosall know Hellgate in Low or medium is crappy lukking. need verry high to show HGL in its glowry. so yousa all take a colde bath and stop dissing bill ropper, me adore him. he is rockstar in goryo now. byeall |
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Posted by BryanM, on March 26th, 2008, at 2:01 am. Also, the Alexa traffic rankings of the official website and the fansites is fairly boleful, too. Hellgatelondon.com is a little less popular than Diabloii.net. |
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Posted by Sophia L, on March 26th, 2008, at 7:06 am. i think the chart is mislead you . HGL is successful in korea even at rank 20. korean MMO scene is not like other country. they are happy with badly designed MMO and they view grind MMO like its normal stuff.. If you check the other top ranks of games that korean play, you will see old games there. that suggest brand loyalty and investment. people with deep investment in an MMO dont just leave it because something new arrived. its my opinion that the chart shows HGL’s success not decline. as with anyting new the game will reach a stable state. dont get flagshipped by one chart :) Agamemnon replied on March 26, 2008 1% of the Korean gaming population playing Hellgate equates a success in Korea? Mosin replied on March 28, 2008 The chart shows decline, how do you pull a success from that? Fact is, the game will soon disappear like it has in NA and Europe. |
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Posted by Andrea, on March 26th, 2008, at 7:15 am. Sure it is Sophia… sure it is… Hellgate has only been out for less than 2 months and it has already dropped so far on the chart. There has been no other new game released in Korea that has managed to dip so far at such an alarming speed. Other newly released games (released in the last 8 months) have managed to claim many positions in 1-15 and they have maintained their position for as long as that. Hellgate showed up one day, made its way to 9 and quickly lost position when people discovered that there was not much content to enjoy. Most of the games on the 1-15 positions are relatively new. Apart from Lineage, Starcraft, Maple and a few other games, most of them are new games (see the #1 game, it is a new FPS, and Counter Strike Online which is somewhere at #7-10) Hellgate is not a grind. You run out of content very quickly. Unlike “crappy” Korean games, it does not have enough content to last a weekend. Many bad games can stay on the chart for a long time precisely because there is a lot of content and a lot of grinding to do. Koreans are fine with this because they enjoy a challenge. Hellgate does not come close to giving them what they want. So no, Hellgate is not successful in Korea. It is a huge failure and you would be stupid not to admit the facts. |
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Posted by Strangelove, on March 26th, 2008, at 8:46 am. At least they are smarter than the US/EU gamers that needed 2 months of high hopes and patch 1 to shelf the game. |
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Posted by BryanM, on March 26th, 2008, at 3:58 pm. It took 14 days for the game to bottom out. Amazon’s bargin bin bargin ride sold a lot of copies, but actual online players from sales like that? Eh… |
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Posted by Constable Pulp, on March 26th, 2008, at 6:02 pm. Well I had high hopes for FSS, HG:L, and any new game that FSS might publish. I think they made some major mistakes, and while I am honestly admitting I enjoy aspects of the game, there are parts of it which still aren’t fixed. I was hoping Korea would be more receptive of HG:L, but Korea is a funny market. Games like Lineage 2, where all you do is grind, are very popular, and other games not so popular. HG:L had a lot of potential, and I was hoping FSS could make some money and develop it to where it should have been at launch. Now it’s looking like FSS is in some bad trouble, and I doubt they will last to the end of ‘09. BryanM replied on March 26, 2008 I shrugged my shoulders at yet another “they is doomed” comment, but seconds later I saw… http://www.flagshipstudios.com/press_releases/comerica_bank_finances_flagship_studios http://www.shacknews.com/laryn.x?story=51935 Yeah, that’s really… something… Customer is always wrong! replied on March 27, 2008 “What are ye, stoopid?!” ;) It ain’t “they is doomed” - it’s “they is flaggshipt!” Valtonis replied on March 29, 2008 your are comparing an awesome game like L2 to the shot that is HGL? |
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Posted by Sofia, on March 27th, 2008, at 6:28 am. here’s a post from korean player I agree, sad to see this, but I don’t really believe Gamechart gives an accurate picture of gaming in Korea. In my 9 years here, I have never been a big fan of Gamechart. They only poll/monitor PC Rooms, and that has always been there downfall in my opinion. The problem is, PC Rooms get special deals from game companies, so it is FREE to play online games at PCRooms in korea providing you have an acount for the game. This basically means that PCRoom are the single biggest reason for farming in S.Korea. If you look at the Top5 games(Lineage I&II, Mu, WOW and Pristan Tales 2(just into open beta), 4 of those games are the biggest money makers for farmers in this country, solely because they can play the games for free at a PC Room, and if caught simply create a new account and farm again tomorrow, costing them absolutely nothing. |
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Posted by Mosin, on March 28th, 2008, at 9:18 am. All we need is people on that server to do a /who for us. Or, did FSS take that away? Agamemnon replied on March 28, 2008 300 at peak times from one SEA player posting on the forums. Valtonis replied on March 29, 2008 it was taken away along time ago. |
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Posted by Mountain Man, on April 3rd, 2008, at 6:21 pm. This has happened everywhere Hellgate: London has been released: huge numbers the first few weeks followed by a massive exodus of players. I don’t know why anybody would have expected Korea to be different. |
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Posted by Artemis, on April 12th, 2008, at 10:36 am. I’m just waiting for the hammer to fall and the servers to be closed. FSS has probably sold their first and last game because of their greed. Note to game companies: Make games for the sake of gaming, take enough pride in your work that you won’t allow something with your name attached to be bug-ridden and boring to be released, and can the merchandising until your game actually succeeds. FSS is a case study in what *not* to do in game development joefriday72 replied on April 12, 2008 “Note to game companies: Make games for the sake of gaming” Noble sentiments. Now let’s see you try to make a title which isn’t a sequel without the resources of an in-house production from Blizzactivision or EA. Oh, and throw in an original engine and random levels while you’re at it, please. I’m sure if this seems too challenging, it’s because your heart wasn’t in the right place. |
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Arare replied on March 26, 2008
I like curry too.
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